A collection of concept art representing the architectural ensemble of the starting location for the mobile game Road Trip. As the art lead on the project, I developed and approved a unified visual style that became the foundation of the entire game world and defined its artistic identity.
Each building was designed as an essential part of the game's landscape, combining:
A recognizable road trip adventure aesthetic
Clear visual hierarchy for navigation
Harmonious balance of forms and color palette
Atmospheric storytelling and gameplay clarity
The Old House is not just a point on the map but an emotional landmark in the journey. I created it as a place of strength and memories — reminiscent of a childhood home that welcomes travelers with the warmth of familiar silhouettes.